50 research outputs found

    Adaptive Cognitive Interaction Systems

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    Adaptive kognitive Interaktionssysteme beobachten und modellieren den Zustand ihres Benutzers und passen das Systemverhalten entsprechend an. Ein solches System besteht aus drei Komponenten: Dem empirischen kognitiven Modell, dem komputationalen kognitiven Modell und dem adaptiven Interaktionsmanager. Die vorliegende Arbeit enthält zahlreiche Beiträge zur Entwicklung dieser Komponenten sowie zu deren Kombination. Die Ergebnisse werden in zahlreichen Benutzerstudien validiert

    Towards Cognitive Dialog Systems

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    Measuring Faithful and Plausible Visual Grounding in VQA

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    Metrics for Visual Grounding (VG) in Visual Question Answering (VQA) systems primarily aim to measure a system's reliance on relevant parts of the image when inferring an answer to the given question. Lack of VG has been a common problem among state-of-the-art VQA systems and can manifest in over-reliance on irrelevant image parts or a disregard for the visual modality entirely. Although inference capabilities of VQA models are often illustrated by a few qualitative illustrations, most systems are not quantitatively assessed for their VG properties. We believe, an easily calculated criterion for meaningfully measuring a system's VG can help remedy this shortcoming, as well as add another valuable dimension to model evaluations and analysis. To this end, we propose a new VG metric that captures if a model a) identifies question-relevant objects in the scene, and b) actually relies on the information contained in the relevant objects when producing its answer, i.e., if its visual grounding is both "faithful" and "plausible". Our metric, called "Faithful and Plausible Visual Grounding" (FPVG), is straightforward to determine for most VQA model designs. We give a detailed description of FPVG and evaluate several reference systems spanning various VQA architectures. Code to support the metric calculations on the GQA data set is available on GitHub

    Perspektive der Informatik

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    Technikbasiertes Spiel von Tagespflegebesuchern mit und ohne Demenz: Effekte, Heuristiken und Korrelate

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    Das Spiel von alten Menschen ist bislang relativ unbeachtet geblieben. Wir untersuchen dieses Thema mithilfe eines Tablet-Memory-Spiels wissenschaftlich auf 2 Ebenen: anhand einer psychologischen Beobachtung, die durch eine Spielprotokollanalyse ergänzt wird, und anhand einer deduktiv-induktiven Interpretation der kulturellen Spieltheorie

    Technische Unterstützung für Menschen mit Demenz : Symposium 30.09. - 01.10.2013

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    Wie sollten technische Systeme zur Unterstützung von Menschen mit Demenz gestaltet sein? Was wünschen sich die Patienten, Angehörigen, Pflegenden, und Ärzte? Und was können technische Assistenzsysteme überhaupt leisten? Am KIT fand im Oktober 2013 ein Symposium zu diesen Fragen statt. Experten aus verschiedenen Disziplinen kamen zusammen, um den aktuellen Stand in den jeweiligen Gebieten zu erörtern. Dieser Band gibt einen Überblick über die Erkenntnisse aus den verschiedenen Blickwinkeln

    Mechanisms within the Parietal Cortex Correlate with the Benefits of Random Practice in Motor Adaptation

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    The motor learning literature shows an increased retest or transfer performance after practicing under unstable (random) conditions. This random practice effect (also known as contextual interference effect) is frequently investigated on the behavioral level and discussed in the context of mechanisms of the dorsolateral prefrontal cortex and increased cognitive efforts during movement planning. However, there is a lack of studies examining the random practice effect in motor adaptation tasks and, in general, the underlying neural processes of the random practice effect are not fully understood. We tested 24 right-handed human subjects performing a reaching task using a robotic manipulandum. Subjects learned to adapt either to a blocked or a random schedule of different force field perturbations while subjects’ electroencephalography (EEG) was recorded. The behavioral results showed a distinct random practice effect in terms of a more stabilized retest performance of the random compared to the blocked practicing group. Further analyses showed that this effect correlates with changes in the alpha band power in electrodes over parietal areas. We conclude that the random practice effect in this study is facilitated by mechanisms within the parietal cortex during movement execution which might reflect online feedback mechanisms
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